Here is a solution.
- Convert image to grayscale (not yet binary), adjusting weights for the colors so that final grayscale image is approximately uniform. You can do it simply by controlling sliders in Photoshop in Image -> Adjustments -> Black & White.
- Convert image to binary by setting appropriate threshold in Photoshop in Image -> Adjustments -> Threshold.
- Make sure threshold is selected right. Use the Magic Wand Tool with 0 tolerance, point sample, contiguous, no anti-aliasing. Check that edges at which selection breaks are not false edges introduced by wrong threshold. In fact, all interior points of this maze are accessible from the start.
- Add artificial borders on the maze to make sure virtual traveler will not walk around it :)
- Implement breadth-first search (BFS) in your favorite language and run it from the start. I prefer MATLAB for this task. As @Thomas already mentioned, there is no need to mess with regular representation of graphs. You can work with binarized image directly.
Here is the MATLAB code for BFS:
function path = solve_maze(img_file)
%% Init data
img = imread(img_file);
img = rgb2gray(img);
maze = img > 0;
start = [985 398];
finish = [26 399];
%% Init BFS
n = numel(maze);
Q = zeros(n, 2);
M = zeros([size(maze) 2]);
front = 0;
back = 1;
function push(p, d)
q = p + d;
if maze(q(1), q(2)) && M(q(1), q(2), 1) == 0
front = front + 1;
Q(front, :) = q;
M(q(1), q(2), :) = reshape(p, [1 1 2]);
end
end
push(start, [0 0]);
d = [0 1; 0 -1; 1 0; -1 0];
%% Run BFS
while back <= front
p = Q(back, :);
back = back + 1;
for i = 1:4
push(p, d(i, :));
end
end
%% Extracting path
path = finish;
while true
q = path(end, :);
p = reshape(M(q(1), q(2), :), 1, 2);
path(end + 1, :) = p;
if isequal(p, start)
break;
end
end
end
It is really very simple and standard, there should not be difficulties on implementing this in Python or whatever.
And here is the answer: